One Button Mayhem is Starcraft – simplified in to a one-button game.
I made this custom map a few years ago based on my earlier game Squirrel Fight. My goals was to convey a full RTS experience in a one-button game. In One Button Mayhem you tap the button to spawn a zergling and hold it down longer to spawn larger units.
The map should still be available on battle.net, but I haven’t checked in a while.
I learned a whole lot about game balance in making this game – in particular that a balanced game is by no means a fun game, and often quite the opposite. It takes a lot of work to keep optimal unit combinations from becoming overpowered and leading to long boring matches. And it’s amazing how much a tiny change – say +1 hit point here or +1 damage there – affects the final game.
People in the Starcraft community sometimes complain about game balance, but having seen the amount of work that goes into it, I’m amazed at how well the designers at Blizzard have done to make Starcraft both balanced and fun.